Post by cleverfellow on Jan 18, 2009 17:27:00 GMT 10
Welcome to Grand Melee 2009!
I hope you all have a good time playing this year, and enjoyed your prizes from last time around.
This year we will try to do the same again - the overall winner will receive 12 packs, and the rest of the prize pool will be divided down the line, with at least 1 pack going to everyone who gets at least one point. More packs = more prizes.
Here's a quickrules update/reminder
Grand Melee format is used with the following changes/clarifications:
Format is Vintage Constructed
You need a DCI number to play. If you don't have one, you can register before the event and get one immediately.
1. Turn markers are not used
2. Maximum number of players is 12. The game will be split into two separate games if more than 12 players turn up.
3. Range of Influence is 2.
4. the event organiser's rulings are final.
Points: You receive one point for each payer you kill/ take out of the game directly. If you are the last player standing you also receive your own point. The last player standing is the winner, while all points scored carry across to the league standings.
Prizes:
Entry fee to each Grand Melee event is one sealed Magic Booster. Half the boosters are the prize for the winner of the event. The remainder are placed in the prize pool for the end of the year. Prizes from the pool are awarded and distributed in December.
Wizards of the Coast have provided us with foil cards to use as prizes. One foil playset is awarded randomly at the beginning of the event, as part of the random seating determination. The current league leader is not eligible for this prize. An event winner may take one or more foil playsets instead of a booster, up to the number of boosters they would have won.
Only paid up club members are eligible for the end of year prizes, but anyone can turn up and win a melee to take half the packs on the table.
2009 FINAL Standings
1. David 22 (3)
2. Jason 14 (3)
3. Ado 9
4. Leanne 5
5= Jeremy 4 (1)
Eric 4(1)
7. Megan 3
8= Ian 2
Peter 2
10= Terry 1
Eddie 1
Sean 1
I hope you all have a good time playing this year, and enjoyed your prizes from last time around.
This year we will try to do the same again - the overall winner will receive 12 packs, and the rest of the prize pool will be divided down the line, with at least 1 pack going to everyone who gets at least one point. More packs = more prizes.
Here's a quickrules update/reminder
Grand Melee format is used with the following changes/clarifications:
Format is Vintage Constructed
You need a DCI number to play. If you don't have one, you can register before the event and get one immediately.
1. Turn markers are not used
2. Maximum number of players is 12. The game will be split into two separate games if more than 12 players turn up.
3. Range of Influence is 2.
4. the event organiser's rulings are final.
Points: You receive one point for each payer you kill/ take out of the game directly. If you are the last player standing you also receive your own point. The last player standing is the winner, while all points scored carry across to the league standings.
Prizes:
Entry fee to each Grand Melee event is one sealed Magic Booster. Half the boosters are the prize for the winner of the event. The remainder are placed in the prize pool for the end of the year. Prizes from the pool are awarded and distributed in December.
Wizards of the Coast have provided us with foil cards to use as prizes. One foil playset is awarded randomly at the beginning of the event, as part of the random seating determination. The current league leader is not eligible for this prize. An event winner may take one or more foil playsets instead of a booster, up to the number of boosters they would have won.
Only paid up club members are eligible for the end of year prizes, but anyone can turn up and win a melee to take half the packs on the table.
2009 FINAL Standings
1. David 22 (3)
2. Jason 14 (3)
3. Ado 9
4. Leanne 5
5= Jeremy 4 (1)
Eric 4(1)
7. Megan 3
8= Ian 2
Peter 2
10= Terry 1
Eddie 1
Sean 1