Post by cleverfellow on Jan 22, 2011 19:49:00 GMT 10
Welcome back to Grand Melee for 2011!
Welcome to Grand Melee 2010!
Here's a quick rules update/reminder
Grand Melee format is used with the following changes/clarifications:
Format is Vintage Constructed, with the following additions to the banned/ restricted list:
Banned
Hive Mind
Restricted
Chancellor of the Dross
1. Turn markers are not used
2. Maximum number of players is 11. The game will be split into two separate games if 12 or more players turn up. This is to allow the game to finish in a reasonable time frame.
3. Range of Influence is 2.
4. Once you are out of range of the active player, you and all your permanents gain shroud (ie cannot be targeted) and you do not receive priority. Note it is still possible for things to happen to you and your cards depending on chain interactions.
5. the event organiser's rulings are final.
Points: You receive one point for each payer you kill/ take out of the game directly. If you are the last player standing you are the winner and receive two points. All points scored carry across to the league standings.
Entry Fee and Prizes:
Entry fee to each Grand Melee event is one sealed Magic Booster. Half the boosters are the prize for the winner of the event. The remainder are placed in the prize pool for the end of the year. Prizes from the pool are awarded and distributed in December.
We have a limited number of foil cards as prizes, and these will be given out as below. Due to a Wizards of the Coast policy change we aren't receiving these any more, so once the current supply is gone, this prize support will end.
One foil playset is awarded randomly at the beginning of the event, as part of the random seating determination. The current league leader is not eligible for this prize. An event winner may take one or more foil playsets instead of a booster, up to the number of boosters they would have won.
This year the plan is for the overall winner to receive 12 packs, and the rest of the prize pool will be divided down the line, with at least 1 pack going to everyone who gets at least one point. More packs = more prizes.
Only paid up club members are eligible for the end of year prizes, but anyone can turn up and win a melee to take half the packs on the table.
Welcome to Grand Melee 2010!
Here's a quick rules update/reminder
Grand Melee format is used with the following changes/clarifications:
Format is Vintage Constructed, with the following additions to the banned/ restricted list:
Banned
Hive Mind
Restricted
Chancellor of the Dross
1. Turn markers are not used
2. Maximum number of players is 11. The game will be split into two separate games if 12 or more players turn up. This is to allow the game to finish in a reasonable time frame.
3. Range of Influence is 2.
4. Once you are out of range of the active player, you and all your permanents gain shroud (ie cannot be targeted) and you do not receive priority. Note it is still possible for things to happen to you and your cards depending on chain interactions.
5. the event organiser's rulings are final.
Points: You receive one point for each payer you kill/ take out of the game directly. If you are the last player standing you are the winner and receive two points. All points scored carry across to the league standings.
Entry Fee and Prizes:
Entry fee to each Grand Melee event is one sealed Magic Booster. Half the boosters are the prize for the winner of the event. The remainder are placed in the prize pool for the end of the year. Prizes from the pool are awarded and distributed in December.
We have a limited number of foil cards as prizes, and these will be given out as below. Due to a Wizards of the Coast policy change we aren't receiving these any more, so once the current supply is gone, this prize support will end.
One foil playset is awarded randomly at the beginning of the event, as part of the random seating determination. The current league leader is not eligible for this prize. An event winner may take one or more foil playsets instead of a booster, up to the number of boosters they would have won.
This year the plan is for the overall winner to receive 12 packs, and the rest of the prize pool will be divided down the line, with at least 1 pack going to everyone who gets at least one point. More packs = more prizes.
Only paid up club members are eligible for the end of year prizes, but anyone can turn up and win a melee to take half the packs on the table.