Post by keithdone on Dec 3, 2007 12:12:39 GMT 10
I played a few games of Ramses II with Alex this week. Basically its a memory game suited for players 6 and over. The players hide a heap of lost treasures by clicking them into a purpose built plastic grid. They must place 1 treasure token in every group of 4 squares on the board (the rest of each group being filled with blank tokens. Then the entire board except 1 single square is covered by plastic pyramids designed to slide back and forth in the grid.
Players shuffle 3 separate decks of cards and begin the game with deck 1. The first player draws the top card - each card in deck 1 shows a picture of a specific treasure and a value in points (1-3). The first player slides a pyramid to try and reveal the indicated treasure.
If they draw a blank, they continue to move pyramids until a treasure is revealed.
If a mathching treasure is revealed they claim the card and play passes to the next player.
If they reveal a treasure that doesn't match the current card, their turn ends.
Play continues until deck 1 is exhausted, then players start using deck 2. Deck 2 has similar treasure cards to Deck 1 but also introduces 'Event' cards that do hoopy things (mainly stealing cards from other players). For example, some cards allow you to nominate a treasure and if you can locate it, everyone who currently has one of those treasure types must give one to you.
After Deck 2 is exhausted you revert to Deck 3. Each treasure in Deck 3 is worth 4 points but any player who reveals an 'incorrect' treasure, when searching the grid, is eliminated from the game. There is also a 'game over' card in Deck 3, which provides for a random ending.
Overall I thought Ramses II was good but not great. Alex loved it much more than I did and I think the other kids at the club will enjoy this one as well. As an adult, I thought that I could play this one once or twice, every few months (if the kids dragged it out to play).
Its a novel little game but its replay value is limited for the older player
Rating: (7 out of 10)
Players shuffle 3 separate decks of cards and begin the game with deck 1. The first player draws the top card - each card in deck 1 shows a picture of a specific treasure and a value in points (1-3). The first player slides a pyramid to try and reveal the indicated treasure.
If they draw a blank, they continue to move pyramids until a treasure is revealed.
If a mathching treasure is revealed they claim the card and play passes to the next player.
If they reveal a treasure that doesn't match the current card, their turn ends.
Play continues until deck 1 is exhausted, then players start using deck 2. Deck 2 has similar treasure cards to Deck 1 but also introduces 'Event' cards that do hoopy things (mainly stealing cards from other players). For example, some cards allow you to nominate a treasure and if you can locate it, everyone who currently has one of those treasure types must give one to you.
After Deck 2 is exhausted you revert to Deck 3. Each treasure in Deck 3 is worth 4 points but any player who reveals an 'incorrect' treasure, when searching the grid, is eliminated from the game. There is also a 'game over' card in Deck 3, which provides for a random ending.
Overall I thought Ramses II was good but not great. Alex loved it much more than I did and I think the other kids at the club will enjoy this one as well. As an adult, I thought that I could play this one once or twice, every few months (if the kids dragged it out to play).
Its a novel little game but its replay value is limited for the older player
Rating: (7 out of 10)