Post by cleverfellow on Jun 22, 2009 19:26:11 GMT 10
For the second month in a row we failed to finish a round in two hours. Realistically it should not take longer than 1.5 hours for a round, 2 at the outside.
From next month, the following will be implemented in an attempt to speed things up:
1. Turn time limit. Your turn has a limit of 3 minutes. If you go over this, your turn immediately ends. By this, I mean all damage is removed from creatures, all spells removed from the stack (they do not resolve) and any 'at end of turn' type things happen. Then it's on to the next player.
Anyone taking inordinate time in their own or other player's turns (ie during combat) may be reduced to zero life at the judgement of the organiser and removed from the game. I don't expect or want to ever do this.
Three minutes should be enough for a turn, and longer turns are quite acceptable where things are getting complex and we are a fair way into the game. Taking 5 minutes to play a land and a creature spell is not helping us. Also if you want to look at something someone had just played out of interest, not for the game, please wait until both your turns are over before asking for a look. That will help speed things along.
If you want assistance playing magic and don't feel confident you have learned the ropes, come and see me, I am always happy to play practice games, advise on deckbuilding, and clarify game rules.
2. If we don't finish there is still a winner. If we are not finished by 5.05 I will call the game on the spot. The player on the most points (ie the one who has actually done something) will be declared the winner. Joint winners may also happen in these circumstances, so the prize pool will be shared in the event of joint winners.
I hope to get rid of rule 1 as quickly as possible, rule 2 will remain a standing arrangement I think.
From next month, the following will be implemented in an attempt to speed things up:
1. Turn time limit. Your turn has a limit of 3 minutes. If you go over this, your turn immediately ends. By this, I mean all damage is removed from creatures, all spells removed from the stack (they do not resolve) and any 'at end of turn' type things happen. Then it's on to the next player.
Anyone taking inordinate time in their own or other player's turns (ie during combat) may be reduced to zero life at the judgement of the organiser and removed from the game. I don't expect or want to ever do this.
Three minutes should be enough for a turn, and longer turns are quite acceptable where things are getting complex and we are a fair way into the game. Taking 5 minutes to play a land and a creature spell is not helping us. Also if you want to look at something someone had just played out of interest, not for the game, please wait until both your turns are over before asking for a look. That will help speed things along.
If you want assistance playing magic and don't feel confident you have learned the ropes, come and see me, I am always happy to play practice games, advise on deckbuilding, and clarify game rules.
2. If we don't finish there is still a winner. If we are not finished by 5.05 I will call the game on the spot. The player on the most points (ie the one who has actually done something) will be declared the winner. Joint winners may also happen in these circumstances, so the prize pool will be shared in the event of joint winners.
I hope to get rid of rule 1 as quickly as possible, rule 2 will remain a standing arrangement I think.